A safe environment
Participants learn inside a permissioned, legal challenge — never by testing unauthorized public systems.
EST. 2004 · UNITED ARAB EMIRATES
Before the region had a name for ethical hacking, Hack.ae was already teaching it — a legal, hands-on arena where developers, students, and security professionals learned to break systems in order to defend them. Conceived, designed, and coded by Ibrahim Al Mallouhi in 2004.
THE FOUNDER
Ibrahim Al Mallouhi — creator & engineer of Hack.ae
First contest · 18.10.2004In 2004, Ibrahim Al Mallouhi built the first Web Hacking Challenge in the United Arab Emirates — putting hands-on security education on the map years before "capture the flag" entered the regional vocabulary. More than two decades, and over 26 years in the field, later, the same conviction drives Hack.ae's return: teach people how systems break, so they can build ones that don't.
ABOUT
Hack.ae was designed as a controlled web-security challenge. Its objective has always been education — helping people understand common weaknesses inside a safe environment, before those weaknesses appear in live systems.
Participants learn inside a permissioned, legal challenge — never by testing unauthorized public systems.
The original games covered XSS, SQL injection, weak cookies, parameter manipulation, hidden fields, and HTML-comment exposure.
Each level acts as a gate. You must solve the current challenge before the next one unlocks.
RULES OF ENGAGEMENT
Hack.ae has always rewarded skill earned the right way. These boundaries keep the contest fair, legal, and genuinely educational.
LEVELS
The level system is presented without publishing legacy solutions. Each card is ready to connect to a CTF backend, scoreboard, or authentication gateway when the live platform returns.
A progressive introduction to core web-application risks — moving from discovery tasks toward more complex exploitation logic.
A second phase built for a more advanced and diverse set of problems, with per-level instructions and hints.
PLAYERS
These charts preserve the original impact metrics as a visual archive — the funnel of players who advanced level by level. Swap this for a live scoreboard when the new platform goes online.
PLAYERS PASSED PER LEVEL
PLAYERS PASSED PER LEVEL
TOOLS
The original platform referenced common security utilities. The relaunch presents current, legitimate tooling categories with lab-only usage notes and defensive learning objectives.
Network mapping, service identification, and asset inventory in permitted labs.
Proxying, request inspection, parameter review, and application behaviour analysis.
File analysis, logs, encodings, and evidence handling for challenge investigations.
Input validation, output encoding, authentication design, and session hardening.
KNOWLEDGE
The foundations that turn a curious player into a capable, responsible security practitioner.
Understand TCP/IP, routing, services, firewalls, and secure network design.
Learn shell usage, permissions, processes, logs, and secure administration.
Study authentication, session handling, browser behaviour, and platform hardening.
Build defensively: validate input, encode output, handle secrets, and avoid unsafe assumptions.
DISCLAIMER
Hack.ae content is provided for security awareness, lawful research, and controlled lab training. Do not test, scan, exploit, or disrupt any system unless you have clear written permission. Users are fully responsible for complying with all applicable laws, rules, and platform terms.